
Character, realistic, UI, warm indoor, gentle
Prompt
Using the reference image as the basis for character design, depict "a moment of living in ". Preserve the impression of the character's face, hairstyle, hair color, eyes, ears, clothing, silhouette, proportions, and expression. Absolutely do not break the character's identity traits. Set the scene as a cozy small living space suited to the character in the reference image, like a handmade diorama. Miniature-style architecture. Small furniture. Small everyday items. A large number of daily necessities and decorations densely arranged like a handmade dollhouse. Give the entire space a lived-in feel, as if "someone really lives here." The character performs natural everyday actions, as if they truly live in that space. The character exists as a resident of that miniature world. Ensure the proportions of furniture, daily items, architecture, plants, and small objects blend naturally. Do not use a composition that looks like a giant has entered a small room. Describe the space and character as unified in the same miniature-world scale. Use a composition that shows interaction with the furniture, accessories, daily items, and environment in the space. Natural clutter. Furniture placement with a sense of daily flow. Personal belongings. Small decorations. Density of a lived-in space. The space is designed to create an atmosphere of "living with peace of mind." Gentle everyday feel. A small-town or village-like atmosphere. A friendly worldview like a life simulation game. Quiet everyday narrative. Seasonal air movement. Soft indoor lighting. Warm color separation. Design that suppresses visual pressure. Friendly background composition. Handmade miniature-model-like depth. The highest priority for the background design is to make people feel "I want to live in a small world like this." Prohibit cinematic realistic depiction, hyper-realistic rendering, horror production, game UI, HUD, menus, status bars, and interface displays.